Multiplication facts worksheets
Times-table drills: one table, a range of tables, squares or anchor facts, in order or shuffled.
Printable worksheets for grades 5 and 6. Every worksheet has an answer key and comes in color and black and white.
Times-table drills: one table, a range of tables, squares or anchor facts, in order or shuffled.
Multi-digit multiplication with room to show every partial product, from 2 × 1 digits up to 5 × 3.
The area model: break each number into place values, fill the boxes and add them up.
Multiply each place value pair on its own line, then add the partial products.
The lattice (gelosia) method: one small multiplication per box, then add along the diagonals.
Tick the boxes for every number a given number divides by, using the rules for 2, 3, 4, 5, 6, 8, 9 and 10.
Division facts and long division with or without remainders, in bracket or inline layout.
Long division with one, two or three-digit divisors, with or without remainders or decimal answers, and every step shown on the answer key.
Arithmetic Latin-square puzzles: fill the grid so every cage hits its target. Each puzzle has exactly one solution.
A 4×4 sudoku where circles show the product of two neighboring cells. Practices factors and logic together.
Triangles where each side is the product of two circles. Find the circle numbers.
Connect the ones digits of a times table around a circle to draw a star or polygon.
A classic two-player multiplication strategy game. All you need is a pencil.
Read whole numbers on both sides of zero from a number line, or plot them, on lines from −5 to 5 up to −50 to 50.
Tenths, hundredths and thousandths: the value of a digit, the digit in a place, and expanded form both ways.
Circle <, = or > to compare whole numbers, decimals or integers, from numbers to 99 up to 999,999.
Put three, four or five numbers in order from least to greatest, or greatest to least, by numbering the boxes.
Round whole numbers to the nearest 10, 100, 1,000 or 10,000, or decimals to the nearest whole number, tenth or hundredth, with an optional number line.
Write powers of 10 as numbers and numbers as powers of 10, and multiply or divide by powers of 10 by moving the decimal point.
Evaluate powers, or use the exponent rules for products, quotients and powers of powers.
Write the opposite of a number, find an absolute value, compare absolute values and work out expressions with absolute value.
Find the missing numerator or denominator in a pair of equal fractions, with matching bar pictures or without.
Compare two fractions with the same denominator, the same numerator, a benchmark of one half, or any denominators.
Write three or four fractions in order, least to greatest or greatest to least.
Change improper fractions to mixed numbers and mixed numbers to improper fractions, with optional bar pictures.
Add and subtract fractions or mixed numbers with like denominators, or with unlike denominators in lowest terms.
Write fractions in lowest terms by dividing the numerator and denominator by their greatest common factor.
Multiply and divide fractions, fractions with whole numbers, and mixed numbers, with answers in lowest terms.
Color in a decimal, fraction or percent on a 100-square grid, or write the decimal, fraction or percent that is colored in.
Name the value of a digit, write numbers in standard form, compare, round, and multiply or divide by 10, 100 and 1000.
Stacked decimal addition and subtraction with the points lined up, plus multiplying and dividing decimals with exact answers.
Complete each row of equal fractions, decimals and percents, starting from the fraction, the decimal or the percent.
Find a percent of a number, find what percent one number is of another, or find the whole from a percent.
Write ratios from pictures in lowest terms, fill in equivalent ratio tables, or simplify ratios.
Short word problems on unit rates, equal rates, equivalent ratios and parts of a whole, each with one numeric answer.
Find the GCF, the LCM, or both for pairs of whole numbers.
Find every pair of factors that multiply to make a number.
Circle the prime or composite numbers, or tick prime or composite for each number.
Write the multiples of a number, or the multiples two numbers have in common.
Finish each factor tree, then write the number as a product of primes.
Complete In and Out tables from a rule, work backwards, find the rule, or fill in simple ratio tables.
Count the steps of a growing pattern of tiles, dots or matchsticks, then find how many are in a later step.
Evaluate expressions with brackets and exponents. Every expression has exactly one value.
Evaluate expressions by replacing a letter with a number, or match a phrase to the expression it describes.
Solve equations with one operation: add, subtract, multiply or divide. The solved example can show a balance scale.
Change between metric or customary units of length, mass and capacity, one fact per row.
A protractor is drawn with an angle on it. Read the size of the angle in degrees.
Find the area of a triangle, parallelogram or trapezoid from its marked base and height.
Find the volume of a drawn box from its length, width and height, or find a missing edge.
Plot points given as ordered pairs, or read the ordered pairs of marked points, in one quadrant or four.
Plot ordered pairs in the first quadrant and join them in order to reveal a picture.
Name triangles by their sides or angles, and quadrilaterals by their marks: square, rectangle, rhombus, parallelogram, trapezoid or kite.
Read a dot plot and find a count, a number of values above a point, the most common value and the range.
Find the probability of an event for a spinner, a bag of marbles or a die and write it as a fraction.
Use a table of results from a spinner, die or coin to compare what should happen with what did happen.
Find the mean, median, mode and range of sets of numbers, one statistic at a time or all four together.
Stories that take two steps: add and subtract, multiply then add or subtract, or divide.
Stories about fractions of an amount, adding and subtracting fractions, and money and decimals.
Stories about percent of an amount, discounts and tips, rates and unit rates, and ratios.
Triangles where each side is the sum of the two circles it joins, to fill in by adding or by working back.
Pyramids where each block is the sum of the two blocks below it, with some blocks given and the rest to work out.
Logic grids with no arithmetic: fill each row, column and box with every shape or number once, with one solution for each puzzle.
Mazes where you may only step on prime numbers, with one route and no guessing.
Mazes where you may only step on fractions equal to a target fraction, with one route and no guessing.
Color every square equal to a target fraction, written as fractions, decimals and percents, to reveal a picture.
Find three equal numbers in a row, written as fractions, decimals or percents, hidden in a grid.
A crossword where every clue is a calculation and every answer is a number written one digit per box.
A two-player strategy game with tenths: circle two decimals, mark their product, get four in a row.
Unscramble the letters to spell a word from a topic, where the letters can spell only that one word.
Draw lines to match each word with its opposite (antonym) or a word that means almost the same (synonym).